Abilities

Poison Point

Has a 30% chance of poisoning attacking Pokémon on contact.

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Rivalry

Increases damage inflicted to 1.25× against Pokémon of the same gender, but decreases damage to 0.75× against the opposite gender.

Hidden Ability

Hustle

Strengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×.

Damage Taken


Pokédex Numbers

Introduced in
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National 33 Kancome 33 Original Johcome 99
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Updated Johto 99 Coastal Kalons 108

Names

Jasupania ニドリーノ (nidoriino) ニドリーノ Official roomajns Nidorino Korean
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니드리노 Chinese 尼多力諾 尼多力诺 French
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Nidorino German
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Nidorino Spanish
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Nidorino Italian
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Nidorino

Breeding

Gender
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always masculine Egg groups Monster Field Hatch counter 20 Steps to flower 5355 / 2805

Compatibility


Training

Base EXP 128 Effort pointns 2 Attack Capture price 120 Base happiness 70 Growth rate medium slow-moving

Wild held items

nothing
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nothing
nothing
nothing
nothing

Evolution Baby Basic Stage 1 Stage 2
Nidoran♂ Nidorino Level up, starting at level 16 Nidokinns Use a Moon Sta
Stats Levetogether Efthese days Pctile Min IVs Max IVs HP

32.2

Pokéathlon Performance

Minimum; Base; Maximum


Flavor Text

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It has a violent disposition and stabs foes with its horn, which oozes poison upon impact.

It raises its big ears to check its surroundings. If it senses anything, it attacks immediately.

An aggressive Pokémon that is quick to attack. The horn on its head secretes a powerful venom.

Nidorino has a horn that is harder than a diamond. If it senses a hostile presence, all the barbs on its back bristle up at once, and it challenges the foe with all its might.


Sprites

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Miscellany

Species Poison Pin Pokém~ above Color Purple Cry Downpack Habitin ~
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grassland Footprint
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Shape
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Mensal
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Pal Park

AreaFieldScore50Rate30Moves

Poison moves get STAB, and have their type highlighted in green.

Physical moves better suit Nidorino"s higher Attack, and have their class highlighted in green.

MoveTypeClassPPPowerAccPriEffect Level up: Learned when a Pokémon reaches a certain level. MoveTypeClassPPPowerAccPriEffect Egg: Appears on a newly-hatched Pokémon, if the father had the same move. Egg, learned by Nidoran♂ but not Nidorino MoveTypeClassPPPowerAccPriEffect Tutor: Can be taught at any time by an NPC. MoveTypeClassPPPowerAccPriEffect Machine: Can be taught at any time by using a TM or HM.
Leer 30 100%

Lowers the target"s Defense by one stage.

Peck
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35 35 100%

Inflicts regular damage with no additional effect.

8 7 7 7 7 7 7 Focus Energy 30

Increases the user"s chance to score a critical hit.

Tackle 35 40 100%

Inflicts regular damage with no additional effect.

8 Horn Attack 25 65 100%

Inflicts regular damage with no additional effect.

8 8 Horn Attack 25 65 100%

Inflicts regular damage with no additional effect.

12 12 12 9 9 9 9 9 9 Double Kick 30 30 100%

Hits twice in one turn.

14 19 19 18 13 13 13 13 13 13 Poison Sting 35 15 100%

Has a 30% chance to poison the target.

23 27 27 Focus Energy 30

Increases the user"s chance to score a critical hit.

32 36 36 20 20 20 20 20 20 Fury Attack 20 15 85%

Hits 2-5 times in one turn.

41 46 46 Horn Drill 5 * 30%

Causes a one-hit KO.

50 Double Kick 30 30 100%

Hits twice in one turn.

22 23 23 23 23 23 23 Horn Attack 25 65 100%

Inflicts regular damage with no additional effect.

26 28 28 28 28 28 28 Helping Hand 205

Ally"s next move inflicts half more damage.

35 35 35 35 35 35 Toxic Spikes 20

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

38 38 38 38 38 38 Flatter 15 100%

Raises the target"s Special Attack by one stage and confuses the target.

43 43 43 43 43 43 Poison Jab 20 80 100%

Has a 30% chance to poison the target.

50 50 50 50 50 50 Captivate 20 100%

Lowers the target"s Special Attack by two stages if it"s the opposite gender.

34 Fury Attack 20 15 85%

Hits 2-5 times in one turn.

43 Flatter 15 100%

Raises the target"s Special Attack by one stage and confuses the target.

53 58 58 58 58 58 58 Horn Drill 5 * 30%

Causes a one-hit KO.

Amnesia 20

Raises the user"s Special Defense by two stages.

Beat Up 10 * 100%

Hits once for every conscious Pokémon the trainer has.

Chip Away 20 70 100%

Ignores the target"s stat modifiers.

Confusion 25 50 100%

Has a 10% chance to confuse the target.

Counter 20 * 100%-5

Inflicts twice the damage the user received from the last physical hit it took.

Disable 20 100%

Disables the target"s last used move for 1-8 turns.

Endure 104

Prevents the user"s HP from lowering below 1 this turn.

Head Smash
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5 150 80%

User receives 1/2 the damage inflicted in recoil.

Iron Tail 15 100 75%

Has a 30% chance to lower the target"s Defense by one stage.

Poison Tail 25 50 100%

Has an increased chance for a critical hit and a 10% chance to poison the target.

Sucker Punch 5 70 100%1

Only works if the target is about to use a damaging move.

Supersonic 20 55%

Confuses the target.

Take Down 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

Venom Drench 20 100%

Lowers the target"s Attack, Special Attack, and Speed by one stage if it is poisoned.

Body Slam 15 85 100%

Has a 30% chance to paralyze the target.

Counter 20 * 100%-5

Inflicts twice the damage the user received from the last physical hit it took.

Defense Curl 40

Raises user"s Defense by one stage.

Double-Edge 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Drill Run 10 80 95%

Has an increased chance for a critical hit.

Endure 104

Prevents the user"s HP from lowering below 1 this turn.

Headbutt 15 70 100%

Has a 30% chance to make the target flinch.

Helping Hand 205

Ally"s next move inflicts half more damage.

Ice Beam 10 90 100%

Has a 10% chance to freeze the target.

Iron Tail 15 100 75%

Has a 30% chance to lower the target"s Defense by one stage.

Mimic 10

Copies the target"s last used move.

Mud-Slap 10 20 100%

Has a 100% chance to lower the target"s accuracy by one stage.

Shock Wave 20 60

Never misses.

Sleep Talk 10

Randomly uses one of the user"s other three moves. Only works if the user is sleeping.

Snore 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Substitute 10

Transfers 1/4 of the user"s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Sucker Punch 5 70 100%1

Only works if the target is about to use a damaging move.

Super Fang 10 * 90%

Inflicts damage equal to half the target"s HP.

Swagger 15 85%

Raises the target"s Attack by two stages and confuses the target.

Thunderbolt 15 90 100%

Has a 10% chance to paralyze the target.

Water Pulse 20 60 100%

Has a 20% chance to confuse the target.

03 03 03 Water Pulse 20 60 100%

Has a 20% chance to confuse the target.

02 Headbutt 15 70 100%

Has a 30% chance to make the target flinch.

03 Curse 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

01 01 01 Hone Claws 15

Raises the user"s Attack and accuracy by one stage.

06 06 06 06 06 06 06 06 06 06 Toxic 10 90%

Badly poisons the target, inflicting more damage every turn.

09 09 09 09 Venoshock 10 65 100%

Inflicts double damage if the target is Poisoned.

08 Rock Smash 15 40 100%

Has a 50% chance to lower the target"s Defense by one stage.

10 10 10 10 10 10 10 10 Hidden Power 15 60 100%

Power and type depend upon user"s IVs. Power can range from 30 to 70.

11 11 11 11 11 11 11 11 Sunny Day
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5

Changes the weather to sunny for five turns.

13 Snore 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

07 07 Horn Drill 5 * 30%

Causes a one-hit KO.

08 08 Body Slam 15 85 100%

Has a 30% chance to paralyze the target.

09 09 Take Down 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

10 10 Double-Edge 15 120 100%

User receives 1/3 the damage inflicted in recoil.

11 11 Bubble Beam 20 65 100%

Has a 10% chance to lower the target"s Speed by one stage.

12 12 Water Gun 25 40 100%

Inflicts regular damage with no additional effect.

13 13 13 13 13 13 13 13 13 Ice Beam 10 90 100%

Has a 10% chance to freeze the target.

14 14 14 14 14 14 14 14 14 14 Blizzard 5 110 70%

Has a 10% chance to freeze the target.

20 20 Rage 20 20 100%

If the user is hit after using this move, its Attack rises by one stage.

17 17 17 17 17 17 17 17 Protect 104

Prevents any moves from hitting the user this turn.

18 18 18 18 18 18 18 18 Rain Dance 5

Changes the weather to rain for five turns.

20 Endure 104

Prevents the user"s HP from lowering below 1 this turn.

21 21 21 21 21 21 21 21 Frustration 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

23 23 23 23 Iron Tail 15 100 75%

Has a 30% chance to lower the target"s Defense by one stage.

24 24 24 24 24 24 24 24 24 Thunderbolt 15 90 100%

Has a 10% chance to paralyze the target.

25 25 25 25 25 25 25 25 25 25 Thunder 10 110 70%

Has a 30% chance to paralyze the target.

31 31 Mimic 10

Copies the target"s last used move.

27 27 27 27 27 27 27 27 Return 20 * 100%

Power increases with happiness, up to a maximum of 102.

31 Mud-Slap 10 20 100%

Has a 100% chance to lower the target"s accuracy by one stage.

28 28 28 28 28 28 Dig 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

32 32 32 32 32 32 32 32 32 32 Double Team 15

Raises the user"s evasion by one stage.

34 34 34 Shock Wave 20 60

Never misses.

36 36 36 36 36 36 36 Sludge Bomb 10 90 100%

Has a 30% chance to poison the target.

42 42 42 42 42 42 42 Facade 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 Secret Power 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

34 Swagger 15 85%

Raises the target"s Attack by two stages and confuses the target.

35 Sleep Talk 10

Randomly uses one of the user"s other three moves. Only works if the user is sleeping.

40 Defense Curl 40

Raises user"s Defense by one stage.

43 Detect 54

Prevents any moves from hitting the user this turn.

33 33 Reflect 20

Reduces damage from physical attacks by half.

34 34 Bide 10 *1

User waits for two turns, then hits back for twice the damage it took.

40 40 Skull Bash 10 130 100%

Raises the user"s Defense by one stage. User charges for one turn before attacking.

44 44 44 44 44 44 44 44 44 44 Rest 10

User sleeps for two turns, completely healing itself.

45 45 45 45 45 45 45 45 Attract 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 46 46 46 46 46 46 Thief 25 60 100%

Takes the target"s item.

58 58 Endure 104

Prevents the user"s HP from lowering below 1 this turn.

48 48 48 48 Round 15 60 100%

Has double power if it"s used more than once per turn.

49 49 49 49 Echoed Voice 15 40 100%

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

65 65 65 65 65 65 Shadow Claw 15 70 100%

Has an increased chance for a critical hit.

78 78 Captivate 20 100%

Lowers the target"s Special Attack by two stages if it"s the opposite gender.

82 82 Sleep Talk 10

Randomly uses one of the user"s other three moves. Only works if the user is sleeping.

83 83 Natural Gift 15 * 100%

Power and type depend on the held berry.

67 Smart Strike 10 70

Never misses.

84 84 84 84 84 84 Poison Jab 20 80 100%

Has a 30% chance to poison the target.

87 87 87 87 87 87 Swagger 15 85%

Raises the target"s Attack by two stages and confuses the target.

88 88 88 Sleep Talk 10

Randomly uses one of the user"s other three moves. Only works if the user is sleeping.

50 50 90 90 90 90 90 90 Substitute 10

Transfers 1/4 of the user"s max HP into a doll, protecting the user from further damage or status changes until it breaks.

94 Secret Power 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

94 94 Rock Smash 15 40 100%

Has a 50% chance to lower the target"s Defense by one stage.

100 100 100 Confide 20

Lowers the target"s Special Attack by one stage.

H1 H1 H1 H1 H1 H1 Cut 30 50 95%

Inflicts regular damage with no additional effect.

H4 H4 H4 H4 H4 H4 H4 Strength 15 80 100%

Inflicts regular damage with no additional effect.

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H6 H6 H6 H6 Rock Smash 15 40 100%

Has a 50% chance to lower the target"s Defense by one stage.