Abilities

Poison point

Has a 30% opportunity of poisoning attacking Pokémon on contact.

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Rivalry

Increases damage inflicted to 1.25× against Pokémon the the same gender, but decreases damages to 0.75× versus the the contrary gender.

Hidden Ability

Hustle

Strengthens physical move to inflict 1.5× damage, however decreases their accuracy to 0.8×.

Damage Taken


Pokédex Numbers

presented in
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national 33 Kanto 33 initial Johto 99
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update Johto 99 seaside Kalos 108

Names

Japanese ニドリーノ (nidoriino) ニドリーノ main roomaji Nidorino korean
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니드리노 Chinese 尼多力諾 尼多力诺 French
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Nidorino German
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Nidorino Spanish
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Nidorino Italian
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Nidorino

Breeding

sex
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constantly male Egg groups Monster ar Hatch counter 20 procedures to hatch 5355 / 2805

Compatibility


Training

base EXP 128 initiative points 2 assault capture rate 120 Base joy 70 growth rate medium slow

Wild organized items

nothing
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nothing
nothing
nothing
nothing

Evolution Baby basic Stage 1 phase 2
Nidoran♂ Nidorino Level up, beginning at level 16 Nidoking usage a Moon stone
Stats Level effort Pctile Min IVs Max IVs HP

32.2

Pokéathlon Performance

Minimum; Base; Maximum


Flavor Text

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It has actually a violent disposition and also stabs foes through its horn, i beg your pardon oozes poison upon impact.

It raises its big ears to examine its surroundings. If the senses anything, it attacks immediately.

An wild Pokémon the is rapid to attack. The horn ~ above its head secretes a an effective venom.

Nidorino has actually a horn that is harder 보다 a diamond. If that senses a hostile presence, every the barbs ~ above its back bristle up at once, and also it difficulties the enemy with all its might.


Sprites

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Miscellany

varieties Poison pen Pokémon shade purple Cry Download Habitat
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meadow Footprint
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form
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Mensal
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Pal Park

AreaFieldScore50Rate30Moves

Poison moves get STAB, and have their kind highlighted in green.

Physical moves much better suit Nidorino"s higher Attack, and also have their course highlighted in green.

MoveTypeClassPPPowerAccPriEffect Level up: Learned once a Pokémon get a particular level. MoveTypeClassPPPowerAccPriEffect Egg: shows up on a newly-hatched Pokémon, if the father had actually the same move. Egg, learned through Nidoran♂ but not Nidorino MoveTypeClassPPPowerAccPriEffect Tutor: have the right to be taught at any kind of time by one NPC. MoveTypeClassPPPowerAccPriEffect Machine: have the right to be teach at any time by making use of a TM or HM.
Leer 30 100%

Lowers the target"s Defense by one stage.

Peck
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35 35 100%

Inflicts continual damage through no extr effect.

8 7 7 7 7 7 7 Focus Energy 30

Increases the user"s chance to score a an important hit.

Tackle 35 40 100%

Inflicts continual damage with no added effect.

8 Horn Attack 25 65 100%

Inflicts consistent damage with no added effect.

8 8 Horn Attack 25 65 100%

Inflicts regular damage with no added effect.

12 12 12 9 9 9 9 9 9 Double Kick 30 30 100%

Hits twice in one turn.

14 19 19 18 13 13 13 13 13 13 Poison Sting 35 15 100%

Has a 30% chance to poison the target.

23 27 27 Focus Energy 30

Increases the user"s chance to score a an essential hit.

32 36 36 20 20 20 20 20 20 Fury Attack 20 15 85%

Hits 2-5 time in one turn.

41 46 46 Horn Drill 5 * 30%

Causes a one-hit KO.

50 Double Kick 30 30 100%

Hits twice in one turn.

22 23 23 23 23 23 23 Horn Attack 25 65 100%

Inflicts continuous damage with no added effect.

26 28 28 28 28 28 28 Helping Hand 205

Ally"s next move inflicts fifty percent more damage.

35 35 35 35 35 35 Toxic Spikes 20

Scatters poisoned spikes, poisoning the opposite Pokémon the switch in.

38 38 38 38 38 38 Flatter 15 100%

Raises the target"s Special attack by one stage and also confuses the target.

43 43 43 43 43 43 Poison Jab 20 80 100%

Has a 30% chance to toxicity the target.

50 50 50 50 50 50 Captivate 20 100%

Lowers the target"s Special strike by two stages if it"s opposing gender.

34 Fury Attack 20 15 85%

Hits 2-5 time in one turn.

43 Flatter 15 100%

Raises the target"s Special attack by one stage and also confuses the target.

53 58 58 58 58 58 58 Horn Drill 5 * 30%

Causes a one-hit KO.

Amnesia 20

Raises the user"s distinct Defense by two stages.

Beat Up 10 * 100%

Hits as soon as for every mindful Pokémon the trainer has.

Chip Away 20 70 100%

Ignores the target"s stat modifiers.

Confusion 25 50 100%

Has a 10% possibility to confuse the target.

Counter 20 * 100%-5

Inflicts twice the damages the user got from the last physical hit it took.

Disable 20 100%

Disables the target"s critical used relocate for 1-8 turns.

Endure 104

Prevents the user"s HP indigenous lowering listed below 1 this turn.

Head Smash
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5 150 80%

User receive 1/2 the damage inflicted in recoil.

Iron Tail 15 100 75%

Has a 30% possibility to reduced the target"s Defense by one stage.

Poison Tail 25 50 100%

Has an enhanced chance because that a critical hit and also a 10% chance to poison the target.

Sucker Punch 5 70 100%1

Only works if the target is around to use a damaging move.

Supersonic 20 55%

Confuses the target.

Take Down 20 90 85%

User obtain 1/4 the damages it inflicts in recoil.

Venom Drench 20 100%

Lowers the target"s Attack, unique Attack, and also Speed by one phase if the is poisoned.

Body Slam 15 85 100%

Has a 30% chance to paralysis the target.

Counter 20 * 100%-5

Inflicts double the damage the user got from the last physical hit that took.

Defense Curl 40

Raises user"s Defense by one stage.

Double-Edge 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Drill Run 10 80 95%

Has an enhanced chance because that a an essential hit.

Endure 104

Prevents the user"s HP from lowering listed below 1 this turn.

Headbutt 15 70 100%

Has a 30% chance to make the target flinch.

Helping Hand 205

Ally"s next move inflicts fifty percent more damage.

Ice Beam 10 90 100%

Has a 10% possibility to frozen the target.

Iron Tail 15 100 75%

Has a 30% opportunity to lower the target"s Defense by one stage.

Mimic 10

Copies the target"s last offered move.

Mud-Slap 10 20 100%

Has a 100% opportunity to lower the target"s accuracy by one stage.

Shock Wave 20 60

Never misses.

Sleep Talk 10

Randomly uses one that the user"s various other three moves. Only works if the user is sleeping.

Snore 15 50 100%

Has a 30% opportunity to do the target flinch. Just works if the user is sleeping.

Substitute 10

Transfers 1/4 the the user"s max HP right into a doll, protecting the user indigenous further damages or status transforms until that breaks.

Sucker Punch 5 70 100%1

Only works if the target is around to use a damaging move.

Super Fang 10 * 90%

Inflicts damage equal to fifty percent the target"s HP.

Swagger 15 85%

Raises the target"s assault by two stages and confuses the target.

Thunderbolt 15 90 100%

Has a 10% opportunity to paralyze the target.

Water Pulse 20 60 100%

Has a 20% chance to confuse the target.

03 03 03 Water Pulse 20 60 100%

Has a 20% chance to confused the target.

02 Headbutt 15 70 100%

Has a 30% possibility to make the target flinch.

03 Curse 10

Ghosts pay fifty percent their max HP to hurt the target every turn. Rather decrease Speed however raise Attack and also Defense.

01 01 01 Hone Claws 15

Raises the user"s Attack and also accuracy through one stage.

06 06 06 06 06 06 06 06 06 06 Toxic 10 90%

Badly poisons the target, inflicting much more damage every turn.

09 09 09 09 Venoshock 10 65 100%

Inflicts twin damage if the target is Poisoned.

08 Rock Smash 15 40 100%

Has a 50% possibility to lower the target"s Defense by one stage.

10 10 10 10 10 10 10 10 Hidden Power 15 60 100%

Power and kind depend ~ above user"s IVs. Power can variety from 30 to 70.

11 11 11 11 11 11 11 11 Sunny Day
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5

Changes the weather to clear for 5 turns.

13 Snore 15 50 100%

Has a 30% opportunity to do the target flinch. Only works if the user is sleeping.

07 07 Horn Drill 5 * 30%

Causes a one-hit KO.

08 08 Body Slam 15 85 100%

Has a 30% possibility to paralysis the target.

09 09 Take Down 20 90 85%

User receives 1/4 the damages it inflicts in recoil.

10 10 Double-Edge 15 120 100%

User receives 1/3 the damages inflicted in recoil.

11 11 Bubble Beam 20 65 100%

Has a 10% opportunity to lower the target"s speed by one stage.

12 12 Water Gun 25 40 100%

Inflicts continuous damage v no added effect.

13 13 13 13 13 13 13 13 13 Ice Beam 10 90 100%

Has a 10% opportunity to freeze the target.

14 14 14 14 14 14 14 14 14 14 Blizzard 5 110 70%

Has a 10% possibility to frozen the target.

20 20 Rage 20 20 100%

If the user is hit after utilizing this move, its attack rises through one stage.

17 17 17 17 17 17 17 17 Protect 104

Prevents any moves indigenous hitting the user this turn.

18 18 18 18 18 18 18 18 Rain Dance 5

Changes the weather to rain for 5 turns.

20 Endure 104

Prevents the user"s HP indigenous lowering below 1 this turn.

21 21 21 21 21 21 21 21 Frustration 20 * 100%

Power boosts as delight decreases, approximately a maximum of 102.

23 23 23 23 Iron Tail 15 100 75%

Has a 30% chance to lower the target"s Defense by one stage.

24 24 24 24 24 24 24 24 24 Thunderbolt 15 90 100%

Has a 10% chance to paralysis the target.

25 25 25 25 25 25 25 25 25 25 Thunder 10 110 70%

Has a 30% opportunity to paralysis the target.

31 31 Mimic 10

Copies the target"s last used move.

27 27 27 27 27 27 27 27 Return 20 * 100%

Power rises with happiness, as much as a preferably of 102.

31 Mud-Slap 10 20 100%

Has a 100% chance to reduced the target"s accuracy by one stage.

28 28 28 28 28 28 Dig 10 80 100%

User digs underground, dodging all attacks, and also hits following turn.

32 32 32 32 32 32 32 32 32 32 Double Team 15

Raises the user"s evasion through one stage.

34 34 34 Shock Wave 20 60

Never misses.

36 36 36 36 36 36 36 Sludge Bomb 10 90 100%

Has a 30% opportunity to toxicity the target.

42 42 42 42 42 42 42 Facade 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 Secret Power 20 70 100%

Has a 30% chance to inflict a status impact which counts upon the terrain.

34 Swagger 15 85%

Raises the target"s attack by 2 stages and confuses the target.

35 Sleep Talk 10

Randomly provides one that the user"s other three moves. Just works if the user is sleeping.

40 Defense Curl 40

Raises user"s Defense through one stage.

43 Detect 54

Prevents any type of moves indigenous hitting the user this turn.

33 33 Reflect 20

Reduces damage from physical attacks by half.

34 34 Bide 10 *1

User waits for 2 turns, climate hits ago for double the damage it took.

40 40 Skull Bash 10 130 100%

Raises the user"s Defense by one stage. User charges for one turn prior to attacking.

44 44 44 44 44 44 44 44 44 44 Rest 10

User sleeps for 2 turns, fully healing itself.

45 45 45 45 45 45 45 45 Attract 15 100%

Target drops in love if it has actually the opposite gender, and has a 50% possibility to refuse attack the user.

46 46 46 46 46 46 46 46 Thief 25 60 100%

Takes the target"s item.

58 58 Endure 104

Prevents the user"s HP indigenous lowering listed below 1 this turn.

48 48 48 48 Round 15 60 100%

Has double power if it"s used an ext than when per turn.

49 49 49 49 Echoed Voice 15 40 100%

Power boosts by 100% for each consecutive usage by any type of friendly Pokémon, to a best of 200.

65 65 65 65 65 65 Shadow Claw 15 70 100%

Has an boosted chance for a an essential hit.

78 78 Captivate 20 100%

Lowers the target"s Special strike by 2 stages if it"s the opposite gender.

82 82 Sleep Talk 10

Randomly supplies one of the user"s other three moves. Just works if the user is sleeping.

83 83 Natural Gift 15 * 100%

Power and form depend ~ above the hosted berry.

67 Smart Strike 10 70

Never misses.

84 84 84 84 84 84 Poison Jab 20 80 100%

Has a 30% possibility to toxicity the target.

87 87 87 87 87 87 Swagger 15 85%

Raises the target"s strike by 2 stages and confuses the target.

88 88 88 Sleep Talk 10

Randomly supplies one the the user"s other three moves. Just works if the user is sleeping.

50 50 90 90 90 90 90 90 Substitute 10

Transfers 1/4 of the user"s max HP into a doll, protecting the user native further damages or status transforms until it breaks.

94 Secret Power 20 70 100%

Has a 30% opportunity to inflict a status effect which counts upon the terrain.

94 94 Rock Smash 15 40 100%

Has a 50% possibility to lower the target"s Defense through one stage.

100 100 100 Confide 20

Lowers the target"s Special strike by one stage.

H1 H1 H1 H1 H1 H1 Cut 30 50 95%

Inflicts continuous damage with no added effect.

H4 H4 H4 H4 H4 H4 H4 Strength 15 80 100%

Inflicts consistent damage with no extr effect.

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H6 H6 H6 H6 Rock Smash 15 40 100%

Has a 50% chance to reduced the target"s Defense by one stage.